|Issue:||Issue 15, April 2002|
An Introduction to Quests
Quests are exactly as you'd imagine them to be, a search or adventure undertaken, in principle at least. Quests are a collective name given to an area or module designed and constructed by a wiz, which is worked into the game for a reset. It is usually a self-contained area, complete with mobiles, treasure and puzzles. That's where uniformity ends and the definition of quest blurs depending on who has written the quest. Cat, for example, takes quest to mean "lets design an area with wickedly fiendish traps in it to keep players on their toes!" Where Cat's quests are devilish, Agrazag's quest is exquisitely atmospheric and McNabb's quest is full of ghoulish humour. Quests are diverse as the wizzes who wrote them. Some people have a favourite quest and will only explore that quest until they have solved or "beaten" it. Other people see quests as a way of recapturing the innocence and wonder of a new player.
If you've not tried playing in quests before it's worthwhile, if only to try something new. Most quests are lucrative for points too provided you're sensible and careful! I wouldn't recommend taking a "prized-persona" into one (like your first high-life!) as some quests are full of traps and often result in "silly deaths" and bumping into a particularly nasty mobile isn't unheard of too. The trick with quests is to pay particular attention to room descriptions and to items and mobiles that you encounter. For example a path littered with bones and possessions of travellers past probably hints at danger ahead. A mobile that is valued at 10 points probably means that you could kill it without breaking out into too much of a sweat. (Notice my use of probably, there is always an exception to the rule although the quests that are currently run aren't that mean.)
My advice to the novice of quests would be to use a persona with magic, take a couple of friends with you, grab a weapon and container before entering the quest and to play with verbose on (type VERBOSE - this will give you full room descriptions).
Below is a table of current quests available with some other useful information including some links to reviews of the quests.
The Danger Rating is based upon the opinions of players who have tried out the quests.
To explore any of these quests let a wiz know which one you're interested in or alternatively keep an eye on the Event Calendar as quests are regularly scheduled.
Quests to look out for
The following quests will be available to play in the near future:
- The Manse - explore the manse belonging to a magus and discover his secrets, written by Cat.
- The Rebels - overthrow the rebels to defend the honour of the wizzes, lots of treasure to be looted, written by Cat.
- Gremlins - a totally new quest to this site written by Mudguard from mud2.com.
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