Issue: | Issue 28, September 2004 |
Section: | Game Information |
Author: | Havoc |
Rumour Has It - Part 5
If MUD2 is a fresh dish, then bare in mind ...
- ... that the ox doesn't just produce any old shit; It's good fertilizer.
- ... that hedgehog football can be the start of something wonderful.
- ... that much can be learned from gazing in mirrors.
- ... that dwarfen spring water is very refreshing.
- ... that dropping your boat in a fight will give you much bigger hits.
- ... that appropriately filling the winerack or the bookshelf will be rewarded.
- ... that a tipple of malmsey is the road to quick recovery for the sniffles.
- ... that it's well worth playing with the violin.
- ... that doing the dishes is a worthy chore.
- ... that a lot of things you can wear have special properties.
If your keyboard has go-faster stripes, then did you should know ...
- ... that certain undead creatures hassle you less if you have a certain item found in a cave.
- ... that the weight of wafers is important.
- ... that bringing all of the parts of the body together by a grave will assist you in combat.
- ... that long armed weapons are more effective against sea life.
- ... that there are three routes to under the yew.
- ... that you can flush things down the toilets.
- ... that skeletons are cowards in the face of weapons of bone.
- ... that necromancers can command the undead to slay their enemies.
- ... that stone rats make for easier points.
- ... that more creatures than you might think can be enlisted to your aid.
- ... that a charged pendant is a useful pendant.
- ... that the touchstone is useful as a magic user.
If you type one-handed to even the playing field, see if you knew ...
- ... that you can swamp the crown more than the basic three times per reset.
- ... that there are many useful ways of throwing the pointers.
- ... that evil magic can be obtain at the ring of stones.
- ... that the mattress is good for soft landings in a fair few locations.
- ... that there's a safe way into the sorcerers room for people without magic.
- ... that spell protection items lower magic resistance.
- ... that you can regularly achieve over 120 eff dex without the litter.
- ... that you can escape flee loops by silly deathing yourself on command.
- ... that you can set up notification for when someone leaves the tea room.
- ... that the wolf can be made to be a deadly trap.
- ... that your choice of attire can pacify aggressive mobiles.
- ... that there are at least a couple of ways of reaching the ship during bad weather.
- ... that the grandfather clock sequences follow one of three preset courses.
- ... that the hedgehog can be forcibly reset.
- ... that all wandering mobiles can be motivated to move.
- ... that there many ways of reaching the dragons isle without the documentation.
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Too cryptic? Too easy? Giving too much away? Giving not enough away?
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