Issue: | Issue 27, June 2004 |
Section: | Game Information |
Author: | Havoc |
Rumour Has It - Part 4
With the help of Thwomp, Havoc has provided us with another set of rumours for us to ponder over. Read through the following hints before filling in the questionnaire associated with this article.
I stumbled across a useful trick with the ogre the other day. The ogre
had just dispatched the thief. Curiously enough it wasn't carrying its
club, nor any weapon of any sort! Now how can that be ...?
Ever wondered how someone survived so many times in a row? Well, heat
protection negates the dreaded flames of failure.
Here's a hint for all those "help pc" whiners. There are two ways in
that are big enough for you to fit through, and most everybody knows
them. To add to that though, there are multiple entries to two ways in
that you won't fit through - or at least you won't survive them if you
try. These can be utilised with any of five different objects to gain
access. Enough said! Get thinking!
Burly's proving to be a bit of a hassle? No problem! Done properly,
pestering the little one will anger the queen and cause her to open the
way for you to by-pass them.
Archways or the vampire costing you your site? Not to worry! A certain
item of attire to be found in the west of The Land will put a stop to
it. All for a cost of course, which you should still find acceptable.
Not allowed out of the garden by big ol' bossy boots? Nasty mobiles
stealing all your keep treasure on the way to the swamp? By-pass them
all! Go leather! Go sturdy!
I thought I was going to win the fight. That is, until my foe upturned a
boatload of rats on me! Now how did they manage that?!
Viper or the wyvern caught you unawares? No phial handy? Not to worry
(too much) there's a warlock spell to help you out. You can cast it at
lower levels with no ill effects. Be warned though, the effect is not as
long lasting as those trusty phials.
One of the best conduits to places you can't otherwise reach, also
doubles as a host for a dilapidated garden, gallery and mansion.
Pesky wizzes interfering? Gone and deafened your hero again while you
were doing the hedgehog? Not to fear! You won't hear the notes to "Love
Story" but the next thing you'll hear is bound to be the rushing
of water and the creaking of evil trees.
Our furry friend bays for twice the points if his bane is placed at his
feet. Not only that but the bonus increases proportional to the number
of players at its location. The bonus is shared though, so you do have
to be somewhat altruistic.
Thief runs off with your kit? He's all tooled up, leaving you with no hope
of pulling off steals or a fight? No matter! Turn a vice of his
against him, and you'll be collecting up all your kit risk free.
Regal it may be, but an illusion it is. Provide it a fish and it will
abandon its valuable pelt.
Skeleton not taking kindly to your attempted advances? Not a problem,
you just need protection. A common liquid can be blessed by pouring it
into a certain stone of saintly life. A suitable vestibule is required,
apart from that it's easy. Just be sure to have it on you before you
get into trouble. This same trick can be used to inflict damage on any
undead. The key is to work out the exact time at which it will break on
impact. Don't do this unless you're happy to start a fight of course!
Short on time? That dusty tome with its' strange oriental characters
never did mention the adjective "water" now did it?
It's annoying to extricate, but the osselesu is the same to the majority
of dwarfs as some things are to vampires.
After that tome with your grubby little hands? Who ever said you had to
fight for it?!
Too lazy to dispatch our pavonine-skinned friend in a fight? All sorts
of beasties can be effectively summoned to do the dirty work for you.
They just have to all have one thing in common.
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